Online education specialist Christina Myers decided to harness the power of video games to make education less boring, more engaging and more fun, and to use this approach to deliver quality education to people who don’t have access to this and to create social sustainable change.
Christina Myers’ research focuses on the use of gaming technologies for inclusive education and aims to raise awareness about human rights. She is a graduate of the London School of Economics and conducted her PhD research at the Open University; through her research and practice, she seeks to find ways of facilitating learning online which are interactive and which give students agency and space to be curious and critical about what they learn. Widely used online education formats such as online lectures often fail to engage students the way a video game can. Myers sees playing and interacting within the space of a video game as an activity through which communities form and which allows students to learn new things in a way that is engaging and fun – making it an impactful and empowering tool for education.